About the Artist
Tyler Hobbs is a visual artist from Austin, Texas who works primarily with algorithms, plotters, and paint. His artwork focuses on computational aesthetics, how they are shaped by the biases of modern computer hardware and software, and how they relate to and interact with the natural world around us. Tyler develops and programs custom algorithms that are used to generate visual imagery. Often, these strike a balance between the cold, hard structure that computers excel at, and the messy, organic chaos we can observe in the natural world around us.Tyler’s work has been shown internationally, and has been collected in more than a dozen countries around the world.
My art is about computer programming. I am interested in how it shapes aesthetics, how it limits me, and how it empowers me. When programming, the computer forces me to create my art through loops, processes, and probabilities. Structurally, this produces an unusual harmony and scale of detail. Repetitions, variations, recursion. The computer wants to be cold and precise, but I want the artwork to be warm and rough - like the mixture of structure and entropy we find around us. I try to make the program show me something interesting about our reality.