Virtual Only
Studio #
431

916 Springdale Rd, Trailer #6

Tyler Hobbs

Generative Art
Return Zero [Blue] 0.8
Return Zero [Blue] 0.8

2021, Generative design, 30 x 30 in.

0

NFS

2021, Generative design, 30 x 30 in.
Return Zero [Blue] 0.8

2021, Generative design, 30 x 30 in.

$ 0.00 USD

NFS

Triple Plane
Triple Plane

2021, Pencil on paper, 20 x 16 in.

0

Available in-studio and in online shop

Linearization 3
Linearization 3

2021, Gouache and pencil on paper, 19 x 15 in.

0

Available in-studio and in online shop

Fidenza #559
Fidenza #559

2021, Generative design, 36 x 30 in.

0

Available in-studio and in online shop

Fidenza #953
Fidenza #953

2021, Generative design, 36 x 30 in.

0

Available in-studio and in online shop

Fidenza #204
Fidenza #204

2021, Generative design, 36 x 30 in.

0

Available in-studio and in online shop

Return Zero [Blue] 0.8
Return Zero [Blue] 0.8

2021, Generative design, 30 x 30 in.

0

Available in-studio and in online shop

No items found.
Tyler Hobbs

About the Artist

Tyler Hobbs is a visual artist from Austin, Texas who works primarily with algorithms, plotters, and paint. His artwork focuses on computational aesthetics, how they are shaped by the biases of modern computer hardware and software, and how they relate to and interact with the natural world around us. Tyler develops and programs custom algorithms that are used to generate visual imagery. Often, these strike a balance between the cold, hard structure that computers excel at, and the messy, organic chaos we can observe in the natural world around us.Tyler’s work has been shown internationally, and has been collected in more than a dozen countries around the world.

Artist Statement

My art is about computer programming. I am interested in how it shapes aesthetics, how it limits me, and how it empowers me. When programming, the computer forces me to create my art through loops, processes, and probabilities. Structurally, this produces an unusual harmony and scale of detail. Repetitions, variations, recursion. The computer wants to be cold and precise, but I want the artwork to be warm and rough - like the mixture of structure and entropy we find around us. I try to make the program show me something interesting about our reality.

tylerxhobbs.com
No items found.